In the land of your million mobile MMORPGs it requires much to separate a specific one in the pack. There has been a few big hits such as Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but a majority of others have gotten lost within the big sea of free-to-play mobile apps. Well, I happened to come across a very promising title, Summoners War: Sky Arena, while browsing the app store a couple weeks ago. The Google Play page definitely made the video game sound enticing using its “breathtaking graphics” and “enormous selection of over 400 monsters,” but I’ve heard everything before and wasn’t gonna be so easily impressed. There are several mobile RPGs with decent graphics and plenty of points to collect, but a lot of them aren’t much fun when you actually start playing them.
Once I downloaded this game, the intro wasn’t something to get interested in and also the storyline was pretty generic; greed over mana crystals caused the entire world to breakout into war and the only solution would be to devise an arena to settle differences. This game begins on the floating island in which a girl greets you and also takes you throughout the tutorial of summoning and powering up monsters. This tropical isle is basically your house and the monster you collect roam around and may be acquired and moved. I assumed this was quite a cool aspect, since the majority mobile MMORPGs feature card systems and you never actually get to see your creatures moving in 3D.
The tutorial was pretty basic: summon monsters, power them up, equip runes and buy buildings. However, as i got the actual combat I used to be pretty blown away. Not just are all the fights 100 % 3D, but occasionally monsters get special cut scenes when performing critical attacks. On top of that, every monster includes a different pair of skills that vary depending upon its element type. The elements are fire, water, wind, dark and lightweight with many elements being strong or weak against others.
What really separates Summoners War: Summoners War Hack Guide Cheats from all of those other mobile MMORPGs is the combat. Players have full control of what happens while fighting; you can find no automatically calculated damage totals or simulated card fights, everything happens instantly as well as the player actually gets to determine which with their monsters attacks the enemy and what skills to utilize. The combinations can get really crazy, with healers, damage dealers, and tanks there are a lot of team varieties with varying quantities of depth. I personally prefer an all-out attack team with three high-damage dealers plus a monster using a critical chance buff. There are actually others that stack health insurance and take advantage of shields or chain healing.
Hence the game has relatively great graphics, an entertaining combat system with lots of depth, plus an interactive monster island, but what’s the catch? Well, like many similar games, this particular one also has a lot of “pay-to-win” aspects with it. However, they have shortened the gap between free players, and people who spend just a little or even a lot. Monsters fluctuate greatly in usability and rarity from a star to five stars. Unknown Scrolls can be simply acquired throughout the story mode and generate a one to three star monster, but Mystical Scrolls, which can hardly ever be obtained through dungeons, summon 3 to 5 star monsters and can be acquired together with the red mana crystal premium currency.
This obviously signifies that a player with unlimited money could keep summoning mystical scrolls until that they had an entire team of five star monsters, that is a appealing factor over any free players. What saves this system from being completely unbalanced is the fact any monster can eventually be leveled to a six star rarity form. Several of the higher-level monsters have really strong skills, and that doesn’t balance that out, but in addition there are several great two and three star monsters that could potentially take free-to-play accounts quite far in the game.
In addition to being capable of evolve all monsters for the same max level, red mana crystals can also be obtained through missions and daily tasks. Approximately 30 of these crystals may be gathered everyday, that is 1/3 of your mystical summon, nonetheless they may also be used for special buildings, extra energy, or additional arena fights. In addition there are many different missions that grant regular mana, red mana, or summon scrolls and can be quite generous (reaching level 35 grants 300 red mana crystals). Now this doesn’t signify free and paying players are stored on par, but spending a tiny amount, between $25-100, would set most players up for a successful start, where similar games can require constant spending in to the thousands.
The massive quantity of grinding in Summoners War: Sky Arena is most likely going to be the selling or breaking point for most players. You can find a great deal of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that could fit everything in from increase health to give the chance to stun. These runes likewise have rarities and randomly generated stats, so locating the ideal runes will take quite a very long time. Not only can monsters be evolved into stronger versions, but they can also be awakened by collecting material from dungeons. These awakened versions are stronger and often gain an extra skill or improve a preexisting one. My Ninetails, by way of example, will gain additional attack and the opportunity to stun using one of its skills once awakened.
So does Summoners War: Sky Arena still contain lots of the problems that mobile MMORPGs are noted for? The short solution is yes, but are clearly taking care of them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for an incredibly fun and addicting mobile game should definitely give this one a go for that great combat and graphics alone. I give Summoners War: Sky Arena an overall 4/5.