The gaming world has been revolutionized by games that track a player’s natural body movements and translates them in to the virtual environment. By making use of gesture and voice recognition, gaming consoles such as the Xbox Kinect allow players to kick a ball, shoot an arrow, and actively take part in the الهواتف الذكية by simply moving their bodies, no controller required.
Watch out manufacturing, the revolution is arriving. Immediately, factory floors may start seeing gesture and voice recognition systems, combined with biometrics, which allow workers to regulate factory operations with natural body movements and voiced commands. A basic demonstration of this, based on a piece of equipment Design.com article, involves logging into workstations.
Thriving for the best innovated technology and achieving the most famous games all while still building a profit was an action that could turn out to be hard to juggle. In 1977 Atari 2600 (which started what is known as the second generation consoles) was launched by Atari and throughout the holiday season the company released nine games which helped fuel the systems popularity. By 1980 Mattel released Intellivision with it’s superior graphics this started the cutthroat business of video games. 1982 ColecoVision was brought into this boiling pot of competition of the new trend. While store shelves where loaded with these choices the market had it’s second crash in 1983 because of the absence of consumer knowledge and way too many choices. Many consoles would appear and disappear.
Currently, many automated factories operate from Graphic User Interfaces (GUI’s), when a worker would log in by simply clicking an icon and entering a username and password. Later on, the same worker could simply step-up for the work station, which would scan his retina and automatically log him in. Having a simple gesture the worker could command your computer to begin operations, and by holding up his hand in a “stop” gesture, halt operations. The machine might be programmed to request confirmations of these gestures, requiring a vocal “yes” from the operator.
So, just how performs this technology work? One video camera works jointly with a depth sensor that gives a 3D perspective as well as a set of microphones which isolates individual player’s voices. Advanced software tracks the layout of the room and player movement, monitoring movements and responding accordingly.
A biometric natural user interface (NUI) could identify merely the person logged into that exact machine, responding singularly to that person’s gestures and movements while ignoring all the other workers. Should a worker leave a workstation, it would not reply to anyone else and can even be designed to shut down following a specified time frame.
A couple of clear advantages of gesture-based interfaces include:
Eliminates reliance on touch-screens in greasy, dusty, or less-than-ideal environments where these screens can become unreadable and hard to utilize.
Increases worker safety – allows workers to keep on gloves and protective glasses, which may have previously required removal to work with keyboards or see touch-screens. Also leads to some cleaner work environment, through the elimination of the necessity to touch screens, keyboards or even a mouse.
Reduces maintenance – gesture-based interfaces eliminate the necessity for keyboards, mouse’s along with other input devices which frequently wear out and must be replaced. Requires less training – workers naturally have gesture-ability and many are used to using this kind of technology in consumer applications (games and smartphones). This will make adaptation into it inside the industrial setting very easy for them.
Eliminates language barriers – since the gestures are the same, regardless of what language you speak, this “universal language” would be the same in factories around the globe. It could also further reduce training through the elimination of keyboard and language training.
Reduces costs – reduces training, maintenance and costly halts in production. Machine Design predicts this technology first arriving in factories for heavy equipment or applications with extreme conditions, like cold rooms, where waoexh are definitely more dangerous processes, more items to clog up input devices, as well as its tougher for workers to advance round the touchscreen or the mouse. Gesture based technology is just the tip from the iceberg when it comes to NUI’s. Check out your rest from the Machine Design article for where this technology is headed.